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Re: Third tutorial map



On Thu, 23 Jun 2005 18:28:38 +0200, Jens Granseuer <jensgr@xxxxxxx> wrote:

On 22.06.2005 21:30, Andrej Krivulčík wrote:
(noted also inside the mission) I'm not sure about the blocking/wedging
bonuses (though I *have* RTFM :-) )... Please tell me the bonuses in these
situations:
- The unit is adjacent both to attacker and defender (I think this is 10%
for both blocking and wedging (5% if it can't attack for wedging))

Right.

- The unit is adjacent only to attacker (5% wedging, 0% blocking ?)

No. 0% in both cases.

- The unit is adjacent only to defender (10% wedging (5% if it can't
attack), 0% blocking ?)

Mostly, yes, but it's important to note that "backstabbing" the enemy (ie. wedging from opposite the attacker's position) gets you an _additional_ 10 (or 5) %, so you can actually get as much as 20% in that case.

In any case, blocking bonuses only apply when adjacent to both attacker
and defender.
However, I'm not sure the tutorial should actually mention the exact
numbers as they might change now and then for balancing reasons.

Okay, it's now clear to me. It is good idea to just tell the player that "the unit gets a slight advantage" :-).



The partial scenario objectives are not yet done (I always keep forgetting
this :-( ). Will do it later :-)... I'm lazy, sorry about that...

I haven't had the time to go over the messages, yet, but I think you still need some guards against some no-win situations: * Losing the personnel carriers before having transferred enough crystals

This is already coped with, the player "finds" the APC in the factory when he conquers it. If he wants to have it destroyed, he will have to partially damage a heavy tank (so that the unit retreats to the factory, but this is already probably impossible because the tanks are blocked by incoming infantry), wait until it gets out, conquer the factory, ignore the command to transport the crystals and do a suicide attack on the heavy tanks :-). It *is* possible but I'm not sure if I should count with it and bother with additional event and message :-) (probably yes, it is "right")...



* Burning so many crystals in repairs that you can't build the hovercraft
  (or the planes later on)

Well, the amount of crystals is set to 30 in the depot after conquering the factory. Another 10 crystals are in the factory and are not likely to be spent by computer. It is very unlikely that the player runs out of crystals but I will add this event (just to make the new Have Crystals trigger useful :-D ).


I have done a quick test and have found that the trigger doesn't count the crystals in transporters outside shops so while transporting crystals, the event would probably trigger (in case the player transports all the crystals from the depot -- in the factory is less than 20 crystals which are needed for building a hovercraft). This looks like problem.


* Losing the hovercraft

I haven't realized this, thanks for pointer.


OT: do you folks receive your own mails? I don't and because of this I
can't reply to my own mails (which I'd like to do now) :-(.

I do.

Damn, looks like Google is smarter than I'd like it to be...


Andrej