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Re: [pygame] fun game



On Mon, Apr 23, 2007 at 04:11:16PM -0700, Brian Fisher wrote:
> On 4/23/07, James Paige <Bob@xxxxxxxxxxxxxxxxxxx> wrote:
> >multithreading? I figure I should be able to max out at 200% fun on this
> >system, but I am stuck here. Any advice?
> >
> I think rather than get one instance of the game up to 200% fun, you
> may want to look at increasing the number of instances of the game to
> get the fun. Maybe make the game launch more copies of itself?
> 
> Also, there are a lot more resources that fun than just the processor.
> What about video, disk and network? if the user has a 200GB Hard
> drive, that's probably 160GB or so free that you can fill up for more
> fun. Also, maybe you can make the game post to and read from the
> pygame-users mailing list to turn network bandwidth into fun as well.
> 

I have decided to cancel my "fun game" project. I followed the line of 
reasoning and realized that nothing I could possibly write myself would 
be more fun than allowing my system to be infected by a botnet virus.

---
James Paige