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Re: [crimson-list] Improve AI behavior : transport

On So, 2014-04-13 at 17:35 +0200, SÃbastien Dailly wrote:
> A new patch for crimson !
> AI sucks with transport ! It currently only use transport when no other
> way to reach the target is available ; with this patch, the AI check if
> a transport allow to reach the target quicker. The unit stay in the
> transport as long it give an advantage instead of moving to the target
> by its own.

Nice! The reason why the AI is currently using transports a little more
conservatively is simply that they pose a high risk. Most transports
are lightly armed (if at all) and thus can easily become deadly traps
for the units inside. Ideally, an AI would need to consider both the
time to reach its target and enemy presence when deciding whether to
use a transport or not.