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Re: Level "ThreeMountain"(maybe)



FlashFashion wrote:

Jens Granseuer wrote:

On 20.08.2004 16:30, FlashFashion wrote:

FlashFashion wrote:
I have redesigned the map, although the tiles are almost the same,
the unit laying is different, which make this an entirely different mission.


Finally got around to writing my thoughts down:

* The Rail Factory is still too easily defended. You can block the
two bridges with a tank and some scouts each, and guard the rails
with the train (especially since it's already quite experienced), and
no infantry is ever going to get across.

Ok, I will think about it.
Yeah... I would agree with you that it is so easily defended, but,
I suppose make it too hard to defend would make the yellow side
crazy, thus I only add one artillary there (or was it there already? don`t remember)


And I suggest this kind of story:
[after last compaion which is to take the rail hunger]
After the rail hunger is taken by us, our front side
squarden is now deep inside the territory of the empire,
and, we are surrounded. We have to send the information
we have gathered in the rail hunger, however, due to the
radio interference by the empire army, our headquarter
have no way to know what is going on here, and, there is
no possibility we can send the information out.
Your mission is to take the Radar Station, shut it down,
them we could have our communiction back online, and have
our job done.

While the general idea is ok the story still needs work.
What kind of information did they find, and why is it important
that it gets transmitted quickly? What kind of important
documents would you find in a rail hangar, anyway (btw, doesn't
a hangar imply aircraft?). And your radar should be a jamming
station, but that's nitpicking right now.

Maybe information from the Free Nexus spy in the Empire? Before
getting caught, he put the information he gas gathered in the rail
dock.

I suppose that the blue army nearby is heading here and no more
yellow reinforcement is available, in other words, they have to retreat
before being entirely surrounded (being heavily out numbered, they
could be destroyed).

And about radar station instead of jamming station, it is because I
think modern radar station would have the capability to do something
like ECM or ECCM, ECCCM, ECCCCM..... doesn`t they?

About hunger implying aircraft... it is because I have no idea how to
describe this: http://www001.upp.so-net.ne.jp/noz/depot/ce_dept_3.html

The new version would be sent later when completed.
And ... finally, here it is, it took me 50 turns to complete this mission, I
once wonder if I would make it or not to take the radar station. And, the
story has been modified.

Hope you enjor it, this mission seems a bit too hard for me.

Brain @ TW

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