On Tuesday 05 December 2006 19:24, Jens Granseuer wrote: > On 05.12.2006 10:05, Nikola Smolenski wrote: > The probably mean that you haven't properly updated the terrain set. If > it's a different problem, yell (preferably before the release...). Yes, that's probably the problem. I still have 0.4.7. > I'll probably tweak the map a little more anyway. > (BTW, which handicap setting did you test on?) No handicap. > > I'll try to make my proposed > > factory-introduction map. > > Now, that sounds great. Here it is, alpha version. I suck at giving names, so feel free to give the level and bases any names you want. Now, the computer is a bit stupid. Is there a possibility to overcome some problems: - For added realism, I initially put a small empty depot just to the north of the eastern channel, where now a small house stands. However, the computer always wanted to capture it first, despite the western depot being much more lucrative. Could it be guided to the western depot? - For the same reason, I had a troop transport docked near the rebel base, but the computer wasted troops in attacking it. Could it be given some sort of low priority? - I haven't set any victory conditions. They should be the usual: destruction of all troops or capturing of the base. - My intention was that, after capturing the factory, the player could decide on three possible ways of victory: - Making conventional land units. - Making air units. If you think that air units shouldn't be introduced this early, feel free to remove them all. - Making a sneak attack, by building a hovercraft and capturing the enemy HQ. But the computer doesn't seem to notice a very suspicious hovercraft moving towards its base, so it is too easy. Could a trigger be added in regard to this? And a few comments on the map editor: - There's no undo! - There's no documentation (or is it somewhere?) - There's no way to remove cursor from the map. Typically I click on a kind of the tile and put it somewhere; then I want to remove the cursor to see how the result looks like; but if I click somewhere else, I will put the tile there too which I don't want! - It would be nice if you could just type in names of buildings etc. and computer would automatically maintain the list of messages for you. - It would be interesting if you could give name to every field, which would in the game be displayed in the lower left. This would add realism to the game.
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