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Re: Documentation about Crimson Architecture?
On 08.01.2005 10:38, Dave Fancella wrote:
> On Saturday 08 January 2005 03:19 am, Sascha Flohr wrote:
>> He misses the regard of different heights for units.
>
> Heh, this is a topic that won't die until you make it happen, Jens. ;)
Hrmpf.
> story that it makes sense to revisit every map already. (speaking of
> whiches, I'm soon going to be doing a lot of pencil and paper work, and I've
> moved in next to a family with a scanner, so that world map might finally
> materialize :) Don't get your hopes up quite yet, but we'll see)
Ooooh!
> I don't know about Jens, but from my point of view what we're needing more
> than coding is graphic design, writing, and music/sound effects. And
> map-makers. Map-makers probably more than anything else. There's a lot of
> the game that looks good, but could be fleshed out more with these people