I changed the Plowshares map a little bit: - adjusted the terrain so that the player doesn't have that big advantage - added some units to the northern granary (I don't know if the Anti-aircraft guns unit is appropriate in this stage of the campaign but it can pass over the "fence") - added some units to Kandelians' HQ - swapped Medium Tanks on the north with Heavy Tanks in the southwest. This time it wasn't as easy to beat the AI and when playing with handicap I lost the first time. And my units got some serious ass kicking when playing (and winning) the second time. But it definitely needs some testing by someone else, I am probably not "the typical player". Andrej > The Fox wrote: > > >>either but it shouldn't be quite as piece-of-cakey. > > > > Well... This time I chose the careful way (tm). I managed to eliminate > > all AI's units (save two medium and one heavy tanks units I captured) > > with zero casualties (and captured the northern granary in the > > process). > > > Zero doesn't seem such a huge number... (Note to self: add full match > replays to the list of features that would be nice to have.) What does > it look like when you set up a handicap for yourself? > > > I don't know if I'm that > > good (heh), so please someone post your comments :-). > > Seconded. I'd really like to hear some more opinions. > > Jens > ____________________________________ RAMMSTEIN, 22.02.2005 o 20,00, Bratislava Incheba, Info: 0904 666 363, http://www.xl.sk
Attachment:
Plowshares_v3.tar.gz
Description: Binary data