Jens Granseuer wrote:
On 30.07.2004 20:28, FlashFashion wrote:Jens Granseuer wrote:Those don't have a good reason to be so slow, so they'd end up looking very similar to the scouts. It's not the infantry that's making me uneasy. I don't think I want another ranged unit at all (except for the Battle Ships). Ranged attack should be special and valuable, and if we have too many units with this ability, it might just get too 'normal'.
I know it isn`t another infantry... because you have an candidate for it. Bring it through, shouldn`t you :) Well, maybe I am just too familiar of starcraft or red alert in which proper use of good shoot range unit, mostly used to back up for those cheap and short shoot range units, would decide weather the player would complete a mission easily or with difficulty.
It would make the laying reasonable, and I have made some modifications> [no plot ideas for ThreeMountains]
Because of the map laying background, that is the yellow side attack the blue side,
and attempt to acquire an base of the blue side in the deep mountain, or accross the mountains,
I think it should be some event happen suddenly, which force the yellow side
to take on the blue side while being heavily outnumbered, that is what in my mind.
Something suddenly, and the war begun.
How about this. The FNA had driven the Kandelians out of some stronghold
earlier (maybe the yellow starting point), and were chasing the last
remains of the Imperial forces which abandoned the city shortly before
the FNA arrived. They got a little careless, however, and the Kandelians,
who had received reinforcements from the northern base, regrouped and
ambushed the advancing rebel troops which now find themselves encircled.
The FNA now sends the units which fell behind in the chase to break the
vise and get their trapped units back out.
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ThreeMountains6.lev
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