[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: FNA campaign story



Jens Granseuer wrote:

On 30.07.2004 20:28, FlashFashion wrote:

Jens Granseuer wrote:
Those don't have a good reason to be so slow, so they'd end up looking
very similar to the scouts.

It's not the infantry that's making me uneasy. I don't think I want
another ranged unit at all (except for the Battle Ships). Ranged attack
should be special and valuable, and if we have too many units with this
ability, it might just get too 'normal'.
I know it isn`t another infantry... because you have an candidate for it.
Bring it through, shouldn`t you :)

Well, maybe I am just too familiar of starcraft or red alert in which proper
use of good shoot range unit, mostly used to back up for those cheap and
short shoot range units, would decide weather the player would complete
a mission easily or with difficulty.

> [no plot ideas for ThreeMountains]

Because of the map laying background, that is the yellow side attack the blue side,
and attempt to acquire an base of the blue side in the deep mountain, or accross the mountains,
I think it should be some event happen suddenly, which force the yellow side
to take on the blue side while being heavily outnumbered, that is what in my mind.

Something suddenly, and the war begun.

How about this. The FNA had driven the Kandelians out of some stronghold
earlier (maybe the yellow starting point), and were chasing the last
remains of the Imperial forces which abandoned the city shortly before
the FNA arrived. They got a little careless, however, and the Kandelians,
who had received reinforcements from the northern base, regrouped and
ambushed the advancing rebel troops which now find themselves encircled.
The FNA now sends the units which fell behind in the chase to break the
vise and get their trapped units back out.
It would make the laying reasonable, and I have made some modifications
to this map; I have played it, which turned out that the upper part of yellow`s
army are eliminated fast, while the blue`s weak AA firepower make the yellow`s
fighters kill medium tanks rapidly.

But without the weakness of the blue in AA defense, the yellow have little chance.

Brain @ TW

Attachment: ThreeMountains6.lev
Description: Binary data