On Fri, 27 May 2005 20:41:29 +0200, Jens Granseuer <jensgr@xxxxxxx> wrote:
No, you can't set or guess the ID, but there is a way to solve this:
Create the event with a trigger of "player's infantry destroyed", but set it to disabled initially. Then create a "manipulate event" event which triggers when an infantry is built in the depot and enables the first event.
I've attached some suggested changes to the messages. Also, for consistency's sake, I think it would be better to label the depot "Factory" instead of "Depot".
Andrej
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