[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: Problems with the second tutorial map



On 29.05.2005 02:01, Andrej Krivulčík wrote:
> However, I have come across a new problem and it looks somewhat  
> mysterious. Check the attached level and look at the Manipulate event (20)  
> event. It's supposed to enable the Score (19) event which aborts the  
> mission when the player loses his infantry. But there's some problem  
> triggering it :-(.
> 
> - the way it is (triggered by any infantry unit at hex 3/13), it doesn't  
> work.
> - if you change the destination hex of the trigger, it works.
> - if you change the triggering unit to specific unit (infantry with ID 4),  
> it works.
> - if you change the triggering unit to any unit, it doesn't.
> 
> The triggering mechanism works (I created a testing map for this, check  
> the attachment

But it didn't properly inspect shops except when looking for a specific
unit. Thanks for the report, made it pretty easy to track down. Fixed
in CVS.

> The map is now almost complete. After we get rid of this problem, just  
> remove the Infantry (4) unit and remove the message from the Manipulate  
> event (20) event (I added the message "Factory" for debugging purposes,  
> just like the extra infantry).

Well, it looks like you still need a name, at least...

Jens