[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: Problems with the second tutorial map
On 29.05.2005 02:01, Andrej Krivulčík wrote:
> However, I have come across a new problem and it looks somewhat
> mysterious. Check the attached level and look at the Manipulate event (20)
> event. It's supposed to enable the Score (19) event which aborts the
> mission when the player loses his infantry. But there's some problem
> triggering it :-(.
>
> - the way it is (triggered by any infantry unit at hex 3/13), it doesn't
> work.
> - if you change the destination hex of the trigger, it works.
> - if you change the triggering unit to specific unit (infantry with ID 4),
> it works.
> - if you change the triggering unit to any unit, it doesn't.
>
> The triggering mechanism works (I created a testing map for this, check
> the attachment
But it didn't properly inspect shops except when looking for a specific
unit. Thanks for the report, made it pretty easy to track down. Fixed
in CVS.
> The map is now almost complete. After we get rid of this problem, just
> remove the Infantry (4) unit and remove the message from the Manipulate
> event (20) event (I added the message "Factory" for debugging purposes,
> just like the extra infantry).
Well, it looks like you still need a name, at least...
Jens