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RE: gEDA-user: simulation advice
That makes sense; thanks.
> -----Original Message-----
> From: geda-user-bounces@xxxxxxxxxxxxxx
> [mailto:geda-user-bounces@xxxxxxxxxxxxxx] On Behalf Of al davis
> Sent: Wednesday, April 04, 2007 3:59 PM
> To: geda-user@xxxxxxxxxxxxxx
> Subject: Re: gEDA-user: simulation advice
>
> On Wednesday 04 April 2007 10:54, David Kerber wrote:
> > Do you mix your C and C++ projects' source code together
> like that? I
> > wouldn't.
>
> It is very common, mostly for using existing code. If you
> are using C++, there is no advantage in having part of it in
> C, but it does make sense as a way to use C libraries or legacy code.
>
> The gnucap spice model plugins are all C code with a C++
> wrapper. The C++ wrapper provides the correct interface,
> both ways. The spice models are in C, because they were
> written for spice which is C.
>
>
>
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