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Re: gEDA-user: DRC-GUI



> It works in the same way as the pinout / footprint preview widget,
> by temporarily diverting the GUI's zoom and rendering target. A bit
> of a kludge perhaps, but it works.

That's the right way to do it.  Now divert mouse/key events from those
mini-windows back to the main window and you can fix them right from
the dialog.


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