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Re: gEDA-user: Polygon and short



joel silvestre wrote:
Sometimes PCB detects short in or close to polygons which doesn't really
exists.
The included screenshot shows one.
The shape attached to the pad is a lost island from the polygon. The
upper track indicated by the arrow touch the lost island under the pad.
If they doesn't touch each other no more the short disappear.
And if the "clearlines flag" is set on the track the short disappear.

I had an other short where the lost island was completely lost, hidden
by the clearance of surronding elements. Setting the clearlines flag
resolves this short too.

This seem's to be repeatable, at least in this design...

joel



Unfortunately, this is a real bug which is known:

http://sourceforge.net/tracker/index.php?func=detail&aid=1192501&group_id=73743&atid=538811

What you're seeing is another way it can show up. Basically everything connected to a polygon is considered connected even if the polygon copper has been cut into disjoint regions via lines. So you can either get complaints about shorts when none exist (your case) or you may be told everything is connected when it isn't (the case in the bug report).

If anyone is looking for a good pcb algorithm and coding project, this would be one!

-Dan


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