[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: gEDA-user: Finding Polygon Vertices
>From: Peter TB Brett <peter@xxxxxxxxxxxxx>
>Sent: Tuesday, December 18, 2007 1:06:59 PM
>Subject: Re: gEDA-user: Finding Polygon Vertices
>
>On Wednesday 19 December 2007 17:24:13 Michael Stovenour wrote:
>> OK. Here goes a n00b question:
>> How can I view the original polygon vertices as I placed them when
creating
>> the polygon? Since pcb will not draw islands sometimes a whole
section is
>> lopped off and I can no longer determine where the original corners
are
>> located. This makes it real hard to move the vertices.
>
>Why not move it to a different layer (e.g. outline), move the vertices,
them
>move it back?
Oh the joy of polygons. That worked. Using Settings/Check Polygons would be awesome if it had "handles" at each vertex. As it is I think that moving it to a different plan is the better choice. Thanks again.
Michael
_______________________________________________
geda-user mailing list
geda-user@xxxxxxxxxxxxxx
http://www.seul.org/cgi-bin/mailman/listinfo/geda-user