DJ Delorie wrote:
Yes, "slop" is the amount of pixel slop you can have on the pointer and still "hit" an object.You don't have to click inside the poly, you can click "near" (within
SLOP) to the edge in question,
I thought "slop" was just compensating for the fact that a pixel covers a non-zero area of the board? Is slop bigger than a pixel?
h.