The best way would be to get them integrated into the original rather than having several copies floating around. I have been slow about getting patches and bugfixes integrated into the script, but I will try to get it done sometime if you would like to send it to me. I have had one bugfix for omitballs on BGA in my inbox for months. I have also mentioned doing a CGI interface to footgen, and am still planning on doing that in the near future unless someone else would like to take on that task.
Peter Baxendale wrote: there's a short Python program athttp://dlharmon.com/geda/footgen.html which I've found very useful. It's easy to understand and customise even if you only have a little bit of understanding of Python. It's really very easy to use and I've generated all my own footprints this way. I've added a few modest bits and pieces to it which I'd be happy to pass on if anybody is interested.
Yes, I'm interested to see your mods. How about making a page on gedasymbols.org? Or, if you don't feel like it, is it OK if I put up the mods on http://www.gedasymbols.org/user/john_griessen/?
John G
-- Darrell Harmon http://dlharmon.com
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