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Re: gEDA-user: ps.c alignment lines multiplies by zero?
Thank you.
> There's probably a bunch of spots like that, where I leave useful >code in place but somehow disable it in case I want to use it again >later.
Ok. Didn't see any comments or #if 0 so thought some thing odd
was going on.
I'm still trying to get a grip on why things are done the way they
are in here. For example:
int mirror_this = 0;
...
if (mirror)
mirror_this = 1 - mirror_this;
wound be the same as
if(mirror)
mirror_this = 1;
in this first usage.
The subsequent if( automirror ...
mirror_this = 1 - mirror_this;
makes sense (not that I understand that complex test).
Just trying to understand it before I break something.
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