So, where can I read out on which position the pinflags are?
On Sat, 2005-11-19 at 16:55 -0500, DJ Delorie wrote:
> > > The canonical list of flag names is in src/strflags.c in the
> > > flagbits[] array. Descriptions of the flags are in src/const.h under
> > > "object flags".
> > >
> > I don't know C so it is useless for me...
>
> It can't be *that* useless:
>
> { PINFLAG, N("pin"), ALL_TYPES },
> { VIAFLAG, N("via"), ALL_TYPES },
> { FOUNDFLAG, N("found"), ALL_TYPES },
> { HOLEFLAG, N("hole"), PIN_TYPES },
> { RATFLAG, N("rat"), RATLINE_TYPE },
> { PININPOLYFLAG, N("pininpoly"), PIN_TYPES | PAD_TYPE },
> { CLEARPOLYFLAG, N("clearpoly"), POLYGON_TYPE },
> { HIDENAMEFLAG, N("hidename"), ELEMENT_TYPE },
> { DISPLAYNAMEFLAG, N("showname"), ELEMENT_TYPE },
> { CLEARLINEFLAG, N("clearline"), LINE_TYPE },
> { SELECTEDFLAG, N("selected"), ALL_TYPES },
> { ONSOLDERFLAG, N("onsolder"), ELEMENT_TYPE },
> { AUTOFLAG, N("auto"), ALL_TYPES },
> { SQUAREFLAG, N("square"), PIN_TYPES | PAD_TYPE },
> { RUBBERENDFLAG, N("rubberend"), LINE_TYPE },
> { WARNFLAG, N("warn"), PIN_TYPES | PAD_TYPE },
> { USETHERMALFLAG, N("usetherm"), PIN_TYPES | PAD_TYPE },
> { OCTAGONFLAG, N("octagon"), PIN_TYPES | PAD_TYPE },
> { DRCFLAG, N("drc"), ALL_TYPES },
> { LOCKFLAG, N("lock"), ALL_TYPES },
> { EDGE2FLAG, N("edge2"), ALL_TYPES }
>
>
> #define NOFLAG 0x0000
> #define PINFLAG 0x0001 /* is a pin */
> #define VIAFLAG 0x0002 /* is a via */
> #define FOUNDFLAG 0x0004 /* used by 'FindConnection()' */
> #define HOLEFLAG 0x0008 /* pin or via is only a hole */
> #define RATFLAG 0x0010 /* indicates line is a rat line */
> #define PININPOLYFLAG 0x0010 /* pin found inside poly - same as */
> /* rat line since not used on lines */
> #define CLEARPOLYFLAG 0x0010 /* pins/vias clear these polygons */
> #define HIDENAMEFLAG 0x0010 /* hide the element name */
> #define DISPLAYNAMEFLAG 0x0020 /* display the names of pins/pads */
> /* of an element */
> #define CLEARLINEFLAG 0x0020 /* line doesn't touch polygons */
> #define SELECTEDFLAG 0x0040 /* object has been selected */
> #define ONSOLDERFLAG 0x0080 /* element is on bottom side */
> #define AUTOFLAG 0x0080 /* line/via created by auto-router */
> #define SQUAREFLAG 0x0100 /* pin is square, not round */
> #define RUBBERENDFLAG 0x0200 /* indicates one end already rubber */
> /* banding same as warn flag*/
> /* since pins/pads won't use it */
> #define WARNFLAG 0x0200 /* Warning for pin/via/pad */
> #define USETHERMALFLAG 0x0400 /* draw pin, via with thermal fingers */
> #define ONSILKFLAG 0x0400 /* old files use this to indicate silk */
> #define OCTAGONFLAG 0x0800 /* draw pin/via as octagon instead of round */
> #define DRCFLAG 0x1000 /* flag like FOUND flag for DRC checking */
> #define LOCKFLAG 0x2000 /* object locked in place */
> #define EDGE2FLAG 0x4000 /* Padr.Point2 is closer to outside edge */
> /* also pinout text for pins is vertical */
>
>
> #define NO_TYPE 0x0000 /* no object */
> #define VIA_TYPE 0x0001
> #define ELEMENT_TYPE 0x0002
> #define LINE_TYPE 0x0004
> #define POLYGON_TYPE 0x0008
> #define TEXT_TYPE 0x0010
> #define RATLINE_TYPE 0x0020
>
> #define PIN_TYPE 0x0100 /* objects that are part */
> #define PAD_TYPE 0x0200 /* 'pin' of SMD element */
> #define ELEMENTNAME_TYPE 0x0400 /* of others */
> #define POLYGONPOINT_TYPE 0x0800
> #define LINEPOINT_TYPE 0x1000
> #define ELEMENTLINE_TYPE 0x2000
> #define ARC_TYPE 0x4000
> #define ELEMENTARC_TYPE 0x8000
>
> #define PIN_TYPES (VIA_TYPE | PIN_TYPE)
> #define LOCK_TYPES (VIA_TYPE | LINE_TYPE | ARC_TYPE | POLYGON_TYPE | ELEMENT_TYPE \
> | TEXT_TYPE | ELEMENTNAME_TYPE)
>
> #define ALL_TYPES (~0) /* all bits set */
>
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