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Re: gEDA-user: pcb, how to remove mm garbage (very short lines)?
Peter Clifton <pcjc2@xxxxxxxxx> writes:
> 1. Really high resolution integer coordinate space.
Specificially, high enough to be an whole fraction of our existing
units.
> Reduces available board dimensions due to size of integers.
Yup.
> (Or go to floating-point.. -> Still limited precision for a big board).
double precision is 53 bits of precision, higher than int32 but less
than int64.
> We would presumably store value and units.
I won't contemplate this without some C++ class hiding the ugly
details. I've seen a magazine article about it, there are ways to do
it right that are clean and easy to understand. The below example is
not it ;-)
> point->x.value = 1000000;
> point->x.unit = PCB_UNIT_NM;
> One final thought.. could we round the width / height of the line to
> internal coordinate units, and (say), the start-point, rather than
> both end-points? That way, the line-drawing code could properly
> constrain the drawn line to be diagonal.
Won't help. The problem is that we *start* with internal coordinates
that aren't 45's from each other.
What we'd need is some AI that does minor tweaks to other lines to
make things line up better.
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