On Fri, 2010-11-19 at 13:06 -0800, Colin D Bennett wrote:
> > That suits me just fine.. OpenGL_likes_ rendering triangles, and any
> > other geometry primitives are extra work to implement;)
>
> But wouldn't support for higher-level shapes be superior to triangle
> meshes for high-quality renderings (e.g., raytracing, etc.)? Is the
> goal for PCB 3D support intended to be primarily for high-quality
> renderings or for real-time viewing of and interaction with the 3D
> scene?
Primarily for the latter (at the moment).