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Re: gEDA-user: STEP Format? [WAS: Re: PCB+GL+3D Packages??]



On 11/19/2010 05:02 PM, Peter Clifton wrote:
On Fri, 2010-11-19 at 13:06 -0800, Colin D Bennett wrote:

>  >  That suits me just fine.. OpenGL_likes_  rendering triangles, and any
>  >  other geometry primitives are extra work to implement;)
>
>  But wouldn't support for higher-level shapes be superior to triangle
>  meshes for high-quality renderings (e.g., raytracing, etc.)?  Is the
>  goal for PCB 3D support intended to be primarily for high-quality
>  renderings or for real-time viewing of and interaction with the 3D
>  scene?
Primarily for the latter (at the moment).

There's another format sweet home 3D uses, .obj, that could be good for parametric modeling and easy to parse:

http://www.sweethome3d.com/support/forum/viewthread_thread,940

John Griessen


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