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Re: gEDA-user: STEP Format? [WAS: Re: PCB+GL+3D Packages??]
Hi John,
> -----Original Message-----
> From: geda-user-bounces@xxxxxxxxxxxxxx
> [mailto:geda-user-bounces@xxxxxxxxxxxxxx] On Behalf Of John Griessen
> Sent: Saturday, November 20, 2010 5:13 PM
> To: gEDA user mailing list
> Subject: Re: gEDA-user: STEP Format? [WAS: Re: PCB+GL+3D Packages??]
>
> On 11/19/2010 05:02 PM, Peter Clifton wrote:
> > On Fri, 2010-11-19 at 13:06 -0800, Colin D Bennett wrote:
> >
> >>> > > That suits me just fine.. OpenGL_likes_ rendering
> triangles,
> >>> > and any > other geometry primitives are extra work to
> >>> > implement;)
> >> >
> >> > But wouldn't support for higher-level shapes be superior to
> >> > triangle meshes for high-quality renderings (e.g., raytracing,
> >> > etc.)? Is the goal for PCB 3D support intended to be primarily
> >> > for high-quality renderings or for real-time viewing of and
> >> > interaction with the 3D scene?
> > Primarily for the latter (at the moment).
>
> There's another format sweet home 3D uses, .obj, that could
> be good for parametric modeling and easy to parse:
>
> http://www.sweethome3d.com/support/forum/viewthread_thread,940
>
> John Griessen
>
>
I just tried to look into an AOI portable.obj model of a laptop --> 580 kB
zipped and 2.8 MB expanded.
Nice ubunto logo though ;-)
Nah, thanks, I think it's a bit too expensive on memory and IMHO vertexes
resemble "minced meat" --> try putting it together to get the original cow
;-)
I'd rather have 3D primitives like cubes, cylinders, spheres, toroids etc.
Kind regards,
Bert Timmerman.
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