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Re: gEDA-user: PCB+GL -> Stable (eventually...)



On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote:
> Peter Clifton wrote:
> 
> > So.. please fetch git HEAD PCB and play with things.

> current HEAD:
> full poly: 15 FPS
> thin draw: 25 FPS
> 
> version 20091103 as it is distributed in debian/squeeze
> full poly: 31 FPS
> thin draw: 25 FPS
> 
> Yes, the 20091103 version is faster with full polygons.

My favourite "demo.pcb", has git HEAD @ 2.9fps,
                   with 20091103 also @ 2.9fps.

No change. I'll try yours...

"pidpeltier.pcb", has git HEAD @ 4.9, 5.5, 5.2 fps
            with 20091103 also @ 5.0, 5.4, 5.4 fps.


I wonder if there is something different about the debian packages?

Can you try building from the release tag in git?

git checkout pcb-20091103-RELEASE

(After your done, switch back to whatever branch you want:

git branch  (lists branches)
git checkout <branch_name>


Alternatively, let me know how you were testing. For consistency, I
maximised to full screen and re-adjusted the view with the "v" key to
fit the whole board on the screen.

This is cheating slightly I guess, as it guarantees the NoHoles polygons
for the whole board will be cached (in later versions), so "benchmark"
will just be testing the rendering routines, and not really polygon
computation.


Best regards,

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)



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