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Re: gEDA-user: PCB+GL -> Stable (eventually...)
On Fri, 2010-11-26 at 12:13 +0100, Kai-Martin Knaak wrote:
> Peter Clifton wrote:
>
> > So.. please fetch git HEAD PCB and play with things.
> current HEAD:
> full poly: 15 FPS
> thin draw: 25 FPS
>
> version 20091103 as it is distributed in debian/squeeze
> full poly: 31 FPS
> thin draw: 25 FPS
>
> Yes, the 20091103 version is faster with full polygons.
My favourite "demo.pcb", has git HEAD @ 2.9fps,
with 20091103 also @ 2.9fps.
No change. I'll try yours...
"pidpeltier.pcb", has git HEAD @ 4.9, 5.5, 5.2 fps
with 20091103 also @ 5.0, 5.4, 5.4 fps.
I wonder if there is something different about the debian packages?
Can you try building from the release tag in git?
git checkout pcb-20091103-RELEASE
(After your done, switch back to whatever branch you want:
git branch (lists branches)
git checkout <branch_name>
Alternatively, let me know how you were testing. For consistency, I
maximised to full screen and re-adjusted the view with the "v" key to
fit the whole board on the screen.
This is cheating slightly I guess, as it guarantees the NoHoles polygons
for the whole board will be cached (in later versions), so "benchmark"
will just be testing the rendering routines, and not really polygon
computation.
Best regards,
--
Peter Clifton
Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA
Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)
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