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Re: gEDA-user: gEDA interview with DJ at DevCon



On Thu, 2010-10-28 at 20:29 -0400, Bob Paddock wrote:

> Nothing else at the wiki jumped out at me.  I'll try to make some time
> on the weekend to try and build the sample.

They didn't bother passing their "args" constructor parameter into the
parent class (wxGLCanvas) constructor. On my machine at least, this
results in WxWidgets assigning a single-buffered OpenGL visual, and
death upon the SwapBuffers() call.

I'm sure my OpenGL code makes all sorts of unreasonable assumptions
about features I use too.. without properly checking / asking for them.
(Off the top of my head... FBOs, VBOs, pixel shaders, non power of 2
textures etc..)

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)



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