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Re: [kidsgames] Story based games???



>Sometimes I've thought about the same thing. And from the technical
>point of view, it's not difficult to create some python
>scripts (www.python.org) so a story can be sketched and some 
>characters and plots simulated and put in a literary form. 
I'm partial to C++(yes it sucks but...), thus the engine(that I'm using for
my port) is in C++ for ease of use and speed(when compared to higher level
langs). Maybe I wasn't very clear earlier but I want to make it a graphical
point 'n click or something like that, lots of colours and the like.

>The question is : who is going to feed the stories? Who is going
>to feed the plots and characters ? From the tecnical point of view
>is extremely _easy_, but what about the "raw" data necesary ??
I'm thinking that if there is going to be more than one game then the main
character should be the same for all of them but change the character's
role. Something like the cartoon ?Rupert? where the main character is the
same each episode except the location/time period changes.

>If you can provide the "raw" data, I'll lead the technical part,
>of course, our stories will be written in python or python/tk. Those
>are my premises:
>- a "raw" data feeder
>- python as the main language.
As I outlined above, the engine is C++ based, sure a python interpretter
would be easy enough to implement but a game of this size WILL suffer, in
terms of speed, using and interpretted gamescript. True you can just edit
the script and run the game again but it's only slightly longer process
with C++, I've isolated the script from the engine so you only have to edit
the script, compile it and then link the game. 

Engine Code   | Scripted Functions  | Game Script
ie blit() { fn| actor.walk() { fn   | robertfoster.walk(x, y);

Cheers,
Dariush

"The income tax has made liars out of more Americans than golf." 
 - Will Rogers

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