[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [kidsgames] Story based games???



On Sun, 16 Apr 2000, Outlaw Jim wrote:

> I'm partial to C++(yes it sucks but...), thus the engine(that I'm using for
> my port) is in C++ for ease of use and speed(when compared to higher level
> langs). Maybe I wasn't very clear earlier but I want to make it a graphical
> point 'n click or something like that, lots of colours and the like.

And what? An "engine" is not graphic, the GUI is graphic. You can
have a single engine and many GUI's and a common interfase (sockets).

> I'm thinking that if there is going to be more than one game then the main
> character should be the same for all of them but change the character's
> role. Something like the cartoon ?Rupert? where the main character is the
> same each episode except the location/time period changes.

Yes, but the data changes, the actions, the locations, the secondary
characters, it's not only the engine, but the data to be run
in that engine.

> As I outlined above, the engine is C++ based, sure a python interpretter
> would be easy enough to implement but a game of this size WILL suffer, in
> terms of speed, using and interpretted gamescript.

Speed will not suffer at all, if we're talking about Objects 
relationships.


Regards/Saludos
Manolo
www.ctv.es/USERS/irmina    /TeEncontreX.html   /texpython.htm
/pyttex.htm /cruo/cruolinux.htm

  "Boy, life takes a long time to live." -- Steven Wright


-
kidsgames@smluc.org  -- To get off this list send "unsubscribe kidsgames"
in the body of a message to majordomo@smluc.org