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Re: [kidsgames] Story based games???



>Hmm, suggestions for C++ vs Python for a text parsing game. Why reinvent the
>wheel? Take a look at Inform, and then use one of the available interpretesr
>for the resulting inform code.  The parser is the main part of the language.
>Handles objects well enough for this sort of game. Fairly easy to extend the
>parser and the rest of the code also.
It's actually meant to be a graphical point 'n click adventure....it's my
engine so....for the sake of obscurity lets do it in 8bit assembler:
	push	es
	mov	es,[screen_segment]
	mov	esi,offset status_buffer
	mov	edi,game_screen_width * game_screen_height
	mov	ecx,game_screen_width*5
	rep	movsb
	pop	es
yeehaa! oh dear god, the horrors! :)

Greetings,
Dariush

"The income tax has made liars out of more Americans than golf." 
 - Will Rogers

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