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Re: [kidsgames] Generic game engine



Artists and OpenSource, depends what you are talking of:
  if you visit the IF site, you'll see that there are A LOT of free 
adventure games.
Just that they are text-only or with limited graphism and sound. And they 
are "free as a beer" and some of them "have" the source.
Also if you look in irtc.org, there are POV artists that gives "their" 
sources too.


There is another "way" to use a generic engine is for "educationnal" games: 
the "artists" would then be the teachers or the parents...  I'm not 
speaking of BIG games,
but just one or two levels, done in one or two weeks, for a birthday or an 
important lesson.

And if you create a community big enough, the interest of sharing the 
little edu game with the others is bigger than keeping it, hoping that some 
day, a BIG company will come and pay you for it.

Also the fact to use "Tux" or to create an "open source" mascot for that 
game will limit the amount of creation involved in a game: the "look" will 
be there, just the "data" and the "quizz" are to be designed/written...

That some people want to use that engine to create a BIG game and then sell 
it, good, that makes the engine more "viable"...

But at the end, the main interest to have a generic open source engine is 
to build communities, like the IF communities or the ZZT people.

Well, my two cents...
--
  jm

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