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Business models

How do you guys think people should go about selling Linux games?

I've had a couple of ideas, as follows....

1) Online distrobution: Sell the games online. Games should be quite small
and low cost (say, $5-$10 a pop).

2) Compilation CDs: Sell lots of games on CD. This could work with
OpenSource games as well as closed source games.

Opinions would be appreciated...

The Infamous Mark 'Nurgle' Collins

'I want to fork you like an animal, I want to `touch` you from the inside
I want to fork you like an animal, my whole codebase is flawed
You get me closer to GNUd'

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