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Gregor Mückl wrote:
The alternative is to help people out with writing an alternative to blender.
I've assembled a team who could do it. We're preparing to start coding now
and might have a first usable version within a year.
Writing a complete 3D modeller is an incredibly hard problem. I'd be quite suprised
if you could get anything out the door within a year from a standing start.
I worked with the PrettyPoly group (now defunct). We worked long and hard - but
the enthusiasm ran out before the work did.
1) Implement 'undo' from day one - don't put it off until later.
2) Take a tip from GIMP and do everything with scripting. Build a core
editing engine, a core rendering engine and a GUI - but connect the three
together with scripting - you won't regret it.
3) Make sure everyone knows how much work it is - don't kid yourselves.
It's going to take two years to get a usable modeller out the door.
---------------------------- Steve Baker -------------------------
HomeEmail: <email@example.com> WorkEmail: <firstname.lastname@example.org>
HomePage : http://www.sjbaker.org
Projects : http://plib.sf.net http://tuxaqfh.sf.net
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