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Re: Moonlight|3D



Gregor Mückl wrote:

I believe that we got something even better than any undo: The user is creating a tree of operators which in turn create the final scene. This tree is editable at any time during that process. Nodes can be added and removed at any time. This is much more powerful than a simple undo/redo mechanism and is in fact the heart of the overall design.

I noticed quite early that the undo/redo features are something that you can use as a criterium to estimate the real power of the tool. Big packages seem to have implemented this by design while small ones miss it or have some simple "keep the previous states in a stack" approach layered all over the rest.

this is truly awesome!! way to go!! this way you can start modelling from a cube .. do a whole lot of stuff .. and then later decide that the original object should be a sphere .. and everything along the workpath changes!! awesome!
I look forward to this new awesome tool coming out .. too bad it's so far in the future :-(

One of our team has written a simple editor for his thesis (which was about particle systems). He knows and he keeps telling us. And I think that's why he wants to focus on the GUI :-). Anyway, we have something worse before that: The design demands a basic framework which in itself will need at the very least about 5.000 lines of code. Without it there's no GUI, no meshrep, no nothing.

The really hard part seems to be to get it to a state in which users can start to adopt it and start to complain about missing features.

yes, I look forward to that stage :)

I claim that this is the breakthrough point for any open source project.

Anyway, thank you all for your interest. I hope we can meet your expectations.

   best hopes!