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Re: Collision detection between BV hierarchies

"Miguel A. Osorio" wrote:
> Hey people,
>         Given a bounding volume(BV) hierarchy per object, you can use a simple
> approach to find the first "hit" between the two (you can find an
> example of this in the book Real Time Rendering, Akenine-Moller and
> Haines). My problem is, that's not good enough. I'd like to have a list
> of all hits occuring between the hierarchies.
>         For instance, if you have a tank with two parallel cannons in it's
> turret, and both cannons hit a box, the first scheme only reports one
> collision, between one of the cannons and the box, but what I need is to
> know about both collisions. Does anyone know how to do this, or have any
> pointers?

	Argh! Belay that message, please. I just found my answer in the book :)
Guess I got a little carried away by that nagging impulse to ask away
before RTFM :)

Miguel A. Osorio.