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Re: Is Linuxgames still alive?
On Wed, 06 Jan 1999, you wrote:
>Christian Reiniger wrote:
>> Well, there are quite some people on this list that want to get into Linux
>> game programming, right? My suggestion is: team up, agree <grin> to write
>> some very simple game (important!!) for now and simply start desinging and
>> If you run into problems post a question to this list. I'm sure someone
>> can help in most cases. Well, and when you have something running, place
>> the code on the LGDC site and write about your experiences.
> OK.... VERY GOOD idea!!...
> So other people on the list.... Do you want to make a simple game?....
>what simple game do you want to write?...... Lets get started on this!..... And
>lets get the ball rolling!!!....
Well, here is my stuff then.
I had a previous post giving a general outline of a game. I have thousands of
details, but need a "simple" starting point. How about this:
Space Trading game.
coding goals (short term, the "simple" game):
- create ports where items can be traded.
- create ships to transport these items
- create a star system to put the ports and ships in, simplest version would be
one port per star to begin with
- create a market, a way of varying the price of items from port to port and a
system of currency
As stated this would be a fairly simple version of the full game, but would be
an excellent starting point. Right now I am *very* interested in making it a
Java project. If someone wants to help me out, and insists that it must be in C
or whatever, I can bend. But if it is simply you have no experience with Java,
then I would say that Java is very easy to learn.
here is my idea, if someone wants to get onboard I would love it.