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Collision detection Re: Is this list still alive?

On Thu, 11 Jan 2001, Chris Purnell wrote:

> While I'm here can anyone help me with a programming type problem I have.
> The game is a 3d third person type affair.  You control a character model
> that walks around a landscape with simple key controls.  The landscape
> is divided up with a 2d grid.  Within each square of the landscape is an
> arbitrary collection of triangles.  How do I tell when the character has
> walked into a wall before half the model has been embedded into it?

I think most people use collision detection for this.


Mads Bondo Dydensborg.                               madsdyd@challenge.dk
When a single line of script in Linux can do things that'd keep you 
pointing-and-clicking forever in Windows, you have great motivation to learn 
that line of script.
                                        - Chris Worth on The Microsoft Matrix

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