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Re: Best method for mouse input
> >- SDL. All good and well, but frankly I'm not really in the mood to deal
> >with SDLs backward incompatibility.
> Please enlighten me about this. I'm new to SDL, so I don't really know
> what problems to expect.
Frankly I think the complaints exaggerate the problem. Prior to 1.2.x
SDL had the stable 1.0.x series and the development 1.1.x series. Game
developers should have been targetting 1.0.x due to that. Unfortunately
not everyone did. To make matters worse two popular secondary libraries,
SDL_mixer and SDL_image, required the 1.1.x.
Since 1.2.0 I know of no backward incompatible change in the library.