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Re: [pygame] Semi-Neophyte requires jerky animation assistance



I've also run into a similar issue, where every few seconds, my app will "chug" and then restore itself.
I tried rolling my own tick system, because it was consistently running too fast and variable.  That's when this chugging effect started.
I'll swap it with pygame's tick() and see if that makes a difference.

The only other thing I can think of that may be having an effect is that I've subdivided the play area into separate collision zones in order to minimize the number of collision tests per cyle, and that involves a lot of Group wrangling.

--
Andrew Ulysses Baker
"failrate"