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Re: [pygame] Re:[pygame] networking example




Found you an exe and an egg: http://www.zope.org/Members/saffe/zope_interface/folder_contents

Really annoying when binaries stop being updated. 

You could also just use sockets of course, they aren't that difficult really. 

Also, raknet uses udp, but it has built-in workarounds for all of udp's problerms.  It can send both reliable packets, and break through NAT's, which are the two most difficult issues with using UDP.  Messaging is actually easier with UDP because you send datagrams (messages) instead of a constant stream of bits.

Good luck!