On Sun, Apr 26, 2009 at 6:01 PM, Lenard Lindstrom <
len-l@xxxxxxxxx> wrote:
> So this means there is live playback already?
>
> Lenard
>
>
> Nirav Patel wrote:
>>
>> The way the camera module is currently written, it would involve a lot
>> to go straight from camera to movie. The raw MMAPed camera data is
>> copied directly into a Pygame Surface. I think the use case of
>> camera->movie may be better left to gstreamer and it's python
>> bindings.
>>
>> Nirav
>>
>> On Sun, Apr 26, 2009 at 5:43 PM, Tyler Laing <
trinioler@xxxxxxxxx> wrote:
>>
>>>
>>> Could be possible, but it depends on the library involved in the camera
>>> module. I'll definitely keep that in mind as well.
>>>
>>> -Tyler
>>>
>>> On Sun, Apr 26, 2009 at 2:36 PM, Lenard Lindstrom <
len-l@xxxxxxxxx>
>>> wrote:
>>>
>>>>
>>>> Yes, that is it. The old movie module had a loop option on its play
>>>> method. It was for infinite looping. Unfortunately the smpeg
>>>> documentation
>>>> was misinterpreted to mean that a positive value meant to loop that many
>>>> times. It didn't. So the loop option was totally removed from
>>>> pygame.movie.
>>>>
>>>> Another idea from reading a posting on the camera module, maybe the two
>>>> modules can cooperate, in that camera input could be plugged directly
>>>> into
>>>> movie output, bypassing any execution of Python code.
>>>>
>>>> Lenard
>>>>
>>>>
>>>> Tyler Laing wrote:
>>>>
>>>>>
>>>>> Thats awesome, thank you Lenard.
>>>>>
>>>>> By loop, you mean you load up a movie file, and it loops however many
>>>>> times you want, or pass in -1 for infinite times, interruptable at any
>>>>> point?
>>>>>
>>>>> -Tyler
>>>>>
>>>>> On Sun, Apr 26, 2009 at 2:22 PM, Lenard Lindstrom <
len-l@xxxxxxxxx
>>>>> <mailto:
len-l@xxxxxxxxx>> wrote:
>>>>>
>>>>> Tyler Laing wrote:
>>>>>
>>>>> Hello all,
>>>>>
>>>>> One of the first steps I need to take for the GSoC project is
>>>>> to get user stories so I can build acceptance tests.
>>>>>
>>>>> I want to hear what you guys(the users) want out of an updated
>>>>> movie module. What do you want to be able to do, and how?
>>>>>
>>>>> I'm also interested in hearing what people liked and didn't
>>>>> like about the current movie module.
>>>>>
>>>>> -Tyler
>>>>>
>>>>> -- Visit my blog at
http://oddco.ca/zeroth/zblog
>>>>>
>>>>>
>>>>> Hi Tyler,
>>>>>
>>>>> Well, there is this game framework, Pyzzle, just sitting on
>>>>> SourceForge,
http://sourceforge.net/projects/pyzzle/ . It is for
>>>>> developing Riven like adventure games. It was working until a fix
>>>>> to the movie module broke it. It would be nice to see that project
>>>>> resurrected with a new movie module. So I guess this is a request
>>>>> for a working loop option for movie playback.
>>>>>
>>>>> Lenard
>>>>>
>>>>> P.S.
>>>>>
>>>>> I am working on getting the ffmpeg libraries ready for Windows. I
>>>>> have built them using the proper C runtime for Python 2.5
>>>>> (cross-compiled from linux). Once I can collect together the
>>>>> necessary headers and import libraries I will bundle them up and
>>>>> make them available. But they will have limited capability for
>>>>> now. I have only succeeded with an mpg to avi conversion so far.
>>>>> After this I will try customizing msys_build_deps.py for ffmpeg.
>>>>>
>>>>> L.L.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Visit my blog at
http://oddco.ca/zeroth/zblog
>>>>>
>>>
>>> --
>>> Visit my blog at
http://oddco.ca/zeroth/zblog
>>>
>>>
>
>