[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Game engine?



Looks to be a bug in hgwebdir with the large binary files.

Here is a gunzip of the files.

http://static.thadeusb.com/MyRTS.tar.gz

--
Thadeus





On Fri, Apr 16, 2010 at 10:02 PM, Thadeus Burgess <thadeusb@xxxxxxxxxxxx> wrote:
> Odd.. seems as if the repository got corrupted... version control fail!
>
> When I get back home I will be able to send you a zipped version until
> I can figure out what happened to my repository.
>
> I have been interested in further developing pybts, perhaps it is time
> I gather my notes together :)
>
> --
> Thadeus
>
>
>
>
>
> On Fri, Apr 16, 2010 at 5:15 PM, Mark Reed <markreed99@xxxxxxxxx> wrote:
>> I've got to release a bunch of games so if I do work with PyBTS I'll
>> be putting a lot into it.
>>
>> However, I can grab PyBTS, but MyRTS gives an apparent server error:
>>
>> abort: premature EOF reading chunk (got 801992 bytes, expected 5841998)
>>
>> Mark
>>
>> On Sat, Apr 17, 2010 at 5:18 AM, Thadeus Burgess <thadeusb@xxxxxxxxxxxx> wrote:
>>> All of the code is in the repositories (hg.thadeusb.com/Games)
>>>
>>> PyBTS (pygame behind the scenes) is the game engine
>>> MyRTS is a set of two proof of concepts that utilize PyBTS.
>>>
>>> I do plan on continuing work when I find time to.
>>>
>>> --
>>> Thadeus
>>>
>>>
>>>
>>>
>>>
>>> On Fri, Apr 16, 2010 at 4:13 PM, Mark Reed <markreed99@xxxxxxxxx> wrote:
>>>> d eventually I should get to more complicated games which
>>>> would make more use of PyBTS so at that time I'd be able to wo
>>>
>>
>