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Re: [pygame] Ongoing Development
This answer is a matter of opinion, and I am sure other people can offer
different viewpoints, but for myself, I would suggest focusing on
pygame1 for any projects you are starting *today* It has a long history
of being stable, people have made tons of games with it, and by the time
pygame2 is finished, it is very likely to have a backcompat interface so
pygame2 will be able to run pygame1 games with a minimum of
modification.
Maybe later, when pygame2 is a little more mature, it will make sense to
start with it, but your experience with pygame1 will certainly not be
wasted when that time comes.
Other opinions welcome :)
---
James Paige
On Tue, Apr 16, 2013 at 08:56:32AM +0100, Andrew Barlow wrote:
> Yeah, it'd be great to know the differences between PyGame 1 and 2,
> advantages, disadvantages, etc.
>
> My big question (besides all the others I've posted ;-) ) is which should
> I be using if i'm starting a project, right now?
>
> My Python is pretty sound, just not sure which version of PyGame I should
> be learning.
>
> On 16 April 2013 00:39, Sean Felipe Wolfe <ether.joe@xxxxxxxxx> wrote:
>
> On Apr 15, 2013 12:55 PM, "VinAcius Naves Castanheira"
> <vncastanheira@xxxxxxxxx> wrote:
> >
> > What's the advantages of this "pygame 2"?
> >
> > 2013/4/15, mva@xxxxxxxxxxxx <mva@xxxxxxxxxxxx>:
> > > Paul Vincent Craven <paul@xxxxxxxxxxxxxxxx>:
> > >
> > >> I think Pygame 2 is dependent on SDL 2 mostly. It is just a thin
> CTYPE
> > >> shell over the SDL 2.0 library. Pygame 2 was last updated in Nov,
> but you
> > >> can get an updated SDL DLL from the website for newer code.
> > >
> > > Yes, Pygame 2 (which really should get another name, since it not
> > > related to Pygame at all anymore)
> > > depends on SDL 2. I'm currently trimming down the SDL 2 wrapper, now
> > > that the SDL 2 API is mostly stable
> > > and hope to have finished it within the next two weeks or so (nag me
> > > regularly ;-).
> > >
> > > Cheers
> > > Marcus
> >
>
> I hope we can bring some of this info onto the website. Maybe I'll make
> some wiki pages ...