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Re: [pygame] 1.2 on the horizon



Including unambiguous notes about installing on cygwin :-)

I'll have a crack at this if it works this morning, if useful ?


I have a redhat 7.1 lappy and also a RH7.1 server (but not enough
bandwidth for anything really heavy) if that's any use?


peter

Pete Shinners wrote:

> The end of this month is going to be the time for a new
> pygame release. now are the last few days you get to
> promote any additions you want to see to pygame before
> 1.2 is pumped out.
>
> especially important are any bugs you've found but
> haven't yet reported (hehe, anyone?)
>
> in good news, i've just checked in the final features i
> wanted for the pygame.movie module. now you get looping,
> scaling, and limited support for audio.
>
> also, the windows fixes for SMPEG.dll that John Popplewell
> sent in did a great job. i've now been listening to MP3
> music without any pops or skips. this fixed a ton of
> problems in the Movie sound decoding too, so there is now
> "limited" support for sound in movies.
>
> I'm pretty confident that pygame is now quite bulletproof. i'm
> hoping we won't get any "2 days after" bug reports like we
> did right after the pygame 1.1 release. :-/
> (argh, i still cringe from that crashing bug in transform.flip)
>
> i don't expect the pygame.movie module to be 100% problem free,
> but i'm not too worried about that. this module is working
> great for me on windows, and i'd like to get it out there
> so we can get some wider usage. so if you have any concerns
> for using pygame.movie for your next project, please test
> it out now. otherwise consider it a little untested until
> the day that pygame1.3 ever appears :]
>
> around thursday i plan to lock the code, and hopefully we
> can get our binary packagers together for another exciting
> release. speaking of which, we have an empty slot in the
> position of RPM maintainer.
>
> if anyone is running a RedHat or Mandrake system, please
> step forward. you will provide you with foolproof instructions
> and assistance for creating the RPM package. even if you've
> never created an RPM before, no need to fear.
>
> ____________________________________
> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org

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