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Re: [pygame] Packaging many small sound files



Tobias Thelen wrote:
> Questions:
> - Is there a better and easier way to achive the same (or even better) 
> results?

sorry if this comes a little late.
you can store the sound files inside a ZIP archive. using the standard 
python library you can easily read and decode through the ZIP and pass the 
sounds to create pygame Sound objects..

there is an entry for doing this in the PCR, it is for images, but should 
work nearly the same for sounds.

http://www.pygame.org/pcr/submissions/06032002a.html

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