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Re: [pygame] Packaging many small sound files



Em Sat, 03 Aug 2002 01:48:17 +0200
Tobias Thelen <tthelen@uos.de> escreveu:

> You mean the Spexx codec? Thanks for the hint, I will have a close
> look at it..
> 
> I need wavs because:
> 
> 1. As I understand the pygame-mp3-playback capability, I can't have
> more than one active sound at the same time. (Is that right?) We need
> to overlay the word sounds with special sound effects indicating long
> vowels, special syllabic and prosodic properties of the words etc.
> 
> 2. The program uses about 200 different words and we currently have 
> recordings from 6 different speakers.  We want to have recordings from
> many different dialect regions and users (mostly teachers/therapists
> with low technical skills and low tolerance concerning any "extra
> effort") should be able to create / modify and provide their own sound
> file packs. In my opinion, zip-files containing wavs are the most
> "common-sense" format.
	No it isn't. People who aren't intimate with computers will not know
how to do this. You will have to make an sound pack editor for it to be
easy. So if you have your own editor you can us the best format that
you want and teacher will find it a lot more easy than having to record
a lot of wav's and then compressing it.
> 
> 3. We plan to incorporate some phonetic analysis algorithms to detect
> vowel length, syllable cut prosody etc. which can be directly applied
> to wav files.
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