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Re: [pygame] pyui & pygame



What about the python-interface for ParaGUI? Is it stable?

// Wigren

Saturday 17 August 2002 04.02 skrev Pete Shinners:
> Ian Bicking wrote:
> > Anyway, I want to use pyUI, but I'm unclear how to do that while writing
> > the tiles through pygame.  It seems like this is probably really easy,
> > but it's not in the pyUI documentation, and I thought people here would
> > probably know -- when I do pyui.init(...) it takes over the main
> > screen.  Is there a way that I can give only part of the screen to pyUI,
> > or have pyUI give part of the screen back to me?
>
> pyui is sort of an "all or nothing" kind of thing. it takes over the
> display surface and input events once you start it. this means you
> could potentially use it for screens like config, load, and save.
> it's strength is not for doing in game interfaces. unfortunately
> there's nothing to really fill this position. currently there are a
> few folks working on something like this, but nothing that's ready
> for business.
>
> depending on the type of interface you need. it can be very simple
> to create your own. simple tools like push bottons, toggles, and
> whatnot are not difficult. even simple menus and text boxes won't
> take much to add. but anything more than that and it will become a
> big project.
>
>
>
>
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