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Re: [pygame] Preventing multiple instances of your game from running (and activating the running copy?)



On Saturday 05 August 2006 11:48, Bob Ippolito wrote:
> If I really had to do something like this, I'd do it with TCP on
> 127.0.0.1 plus a marker file in a user-specific directory that said
> which port to look for (which is determined at runtime by asking for
> port 0).

Or just a file-based socket? Do they work on Windows?


    Richard