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Re: [pygame] blitting from and onto same surface



I'm pretty sure this is an SDL thing, I remember a while back with pygame1.7 that I ran into this - I used self-blits for scrolling. I posted about it on here, and it was discovered that it only caused problems when part of the blit was out of bounds.  At least I think that was the response...  It's not just bliting to self, its blitting to self and something about the rect.