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Re: [pygame] Collision Detection with Pygame/OpenGL Surfaces



On 8/22/07, Michael George <mdgeorge@xxxxxxxxxxxxxx> wrote:
You might try pyode.  It's pretty simple to set up springy things using
it, and you might be able to use simple joints to do the positioning.

--Mike
I'll look into it.  Is there a comprehensive list of available python modules or something?  I haven't heard of any of these!
Ian