[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Collision Detection with Pygame/OpenGL Surfaces



On Wed, Aug 22, 2007 at 12:35:56PM -0400, Michael George wrote:
> You might try pyode.  It's pretty simple to set up springy things using 
> it, and you might be able to use simple joints to do the positioning.

atomic bond folding within a molecule does not follow the same physical 
laws as solid balls with joints.

It's a real shame that Folding@Home has never posted any of their source 
code.

---
James Paige