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Re: [pygame] Physics module status note, more things...



Peter Gebauer wrote:

In our simple simulation a constant drag force applied in opposite to gravity should be sufficient

No, that won't work, because the object will still accelerate
indefinitely, or decelerate until it stops completely, whereas
it should reach some terminal velocity.

we don't have to take in account all the other details of non-solid friction.

It doesn't have to be complicated, just a force proportional
to the velocity of the object, with a coefficient depending
on the fluid and the object concerned.

--
Greg