well i need it to work with a BIG surface.... at 30 fps. and i need
something that would work with Rabbyt
From: Casey Duncan <casey@xxxxxxxxxxx>
To: pygame-users@xxxxxxxx
Sent: Monday, August 3, 2009 12:51:32 PM
Subject: Re: [pygame] Scrolling
You can blit a surface that is bigger than the pygame screen and it
should efficiently crop it for you without extra work on your part.
At some point though you will probably run into surface size
limitations, in which case you can just tile surfaces together.
In my experience with pygame, full screen blitting is really only
fast enough at fairly low resolutions. But of course YMMV.
-Casey
On Aug 3, 2009, at 11:32 AM, Yanom Mobis wrote:
> How is scrolling done in pygame? i was thinking of blitting all
gameobjects to a surface, then blitting part of that surface to the
screen like this:
> +---------------------+
> | +-------+ |
> | | | |
> | +-------+ |
> | |
> +---------------------+
> where the big box is the surface, and the small box is the screen.
>
>