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Re: [pygame] Documentation changes in trunk



Not present yet. Will try merging tomorrow. :)

On Sat, Aug 15, 2009 at 1:59 PM, Vicent Marti <tanoku@xxxxxxxxx> wrote:
This will be merged into trunk in 30 minutes, since nobody seems to
have any objections. If you merge your GSoC module after that, you'll
have to change that include line, just like any other GSoC students
who merge back new modules into trunk; if the movie module is already
present, I'll fix it up myself. ^^

Hook me up on IRC or mail if you find any issues.

Cheers,
Vicent Martí
http://www.bellverde.org



On Sat, Aug 15, 2009 at 10:17 PM, Tyler Laing<trinioler@xxxxxxxxx> wrote:
> This is in trunk/docs right?
>
> -Tyler
>
> On Thu, Aug 13, 2009 at 3:18 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
>>
>> Vicent Marti wrote:
>>>
>>> Hello there fine gentlemen,
>>>
>>> I know you are all going to hate this, but I've had to do some minor
>>> changes to the documentation system on my GSoC branch for the FreeType
>>> module (pygame-ftmod): I was having an issue were the C documentation
>>> defines for my Font methods were colliding with the defines for the
>>> original Font module; I fixed it by changing 2 lines in the makeref.py
>>> so each PyGame module gets its own header file, instead of having all
>>> of them depend on the same "pygamedocs.h".
>>>
>>> The changes required to adapt to this are minimal, as you'd guess: in
>>> any module C file, you need to replace the #include "pygamedocs.h"
>>> with an #include "docs/MODULENAME_doc.h".
>>>
>>> These changes for all existing modules are obviously already done on
>>> my branch, but I'd like to double check in the mailing list to make
>>> sure this isn't a nuisance or too big of a problem for anybody, before
>>> merging my branch back into trunk.
>>>
>>> Speak now if you totally hate me and this change (and propose another
>>> approach if possible!). Otherwise I'll be commiting this in the
>>> following days.
>>>
>>> Cheers,
>>> Vicent Martí
>>> http://www.bellverde.org
>>>
>>
>> Hi Vincent,
>>
>> I don't see any problems. But everyone else merging back to the main
>> branch will have to make same changes to any modules they are adding.
>>
>> Lenard Lindstrom
>>
>
>
>
> --
> Visit my blog at http://oddco.ca/zeroth/zblog
>



--
Visit my blog at http://oddco.ca/zeroth/zblog